CityLights [Add-on | HPS / LED | OIV / Manual] 1.3
180.562
1.064
180.562
1.064
Featuring vast highway lighting expansions and thousands of meticulously placed detail lights across the map, this mod aims to add a much more immersive and vibrant night-time experience.
Whether you prefer the orange colored HPS lights or a more natural LED look, the choice is yours. Both versions of this mod will offer the same amount of map coverage, it just depends on the type of atmosphere you want!
For more illustration, here is an album i put together to highlight as much as possible.
Added lighting areas include:
- Streets, rural roads and highways
- Buildings, parking lots, skate parks, paths, and alleyways
- Houses. Many more people will now leave their porch or garage light on :)
- Six gas stations
- LS Airport pick-up/drop-off entrances
- Richman golf course
- Richman Hotel
- Marina
- Michael's house
- Franklin's house (and neighbors)
- Hundreds of other houses.
- 'Island' community off Palomino Ave.
- Mirror park
- Maze Bank Arena outer surrounding parking lots
- Sisyphus Theater
- Vinewood Bowl
- Mission Row police station
- Premium Deluxe Motorsport
Plus a lot more
Map of all locations found here
Video preview
Enjoy!
_____________________________________
Version 1.3 (Number of lights: 4420)
-added an HPS lighting option.
-added more lights across the map and now rural areas such as Grapeseed.
-changed more lighting configurations based on real cities and some based on my own judgement.
-rebuilt oldest and largest map file because it became corrupt.
Version 1.2 (Number of lights: 3907)
-added another 900 lights.
-fixed floating light.
-fixed a number of imperfectly positioned lights.
-changed multiple lighting configurations.
Version 1.1 (Number of lights: 3086)
-577 lights added.
-All lights are now destructible.
-Broke map files down properly into much smaller blocks with calculated extents.
-Added low LOD install option for those who don't want to edit gameconfig.xml and are willing to sacrifice draw distance.
-Changed some HPS lighting to LED
-Fixed a few floating lights. ...BUT there is one still out there! Help me find it!
Version 1.0 (Number of lights: 2509)
- Xml files converted to YMap add-on, courtesy of mapeditor to ymap converter by sollaholla.
- Added a lot more lighting.
- Added a 'lite' option with roughly 400 less lights than the full version.
Version 0.1 (Number of lights: 1260)
-Scrapped 0.0.3 map file and made a new one with better lighting, in better areas.
-Replaced much of the HPS (High-pressure sodium) lamps in 0.0.2 with LED lights
-Added another 600 or so lights total.
-The docks at the harbor in Vespucci are now lit up, and so boats parked there become illuminated
-Nearby parking lots and walkways around harbor also have more lighting
-Lights added all along the walkways/bridges around the man-made islands in Vespucci.
-Added lights to more gas stations around the city
-Upper level of airport is illuminated, but the lower part is not unfortunately, until next update.
-Check out Franklin's back yard..
____________________________________
Installation:
Please refer to the detailed installation instructions included in the download.
____________________________________
Bugs:
- No distant LOD's. Once there is a tool to automatically create those files, I will update :)
*Some screenshots were taken with LA Roads also installed.
thanks
sollaholla for his amazing ymap converter tool.
dexyfex
Felix Bartling (reditec) for OIV package creator
Neos7 for MapTools
--> Chromanova chillout radio
Whether you prefer the orange colored HPS lights or a more natural LED look, the choice is yours. Both versions of this mod will offer the same amount of map coverage, it just depends on the type of atmosphere you want!
For more illustration, here is an album i put together to highlight as much as possible.
Added lighting areas include:
- Streets, rural roads and highways
- Buildings, parking lots, skate parks, paths, and alleyways
- Houses. Many more people will now leave their porch or garage light on :)
- Six gas stations
- LS Airport pick-up/drop-off entrances
- Richman golf course
- Richman Hotel
- Marina
- Michael's house
- Franklin's house (and neighbors)
- Hundreds of other houses.
- 'Island' community off Palomino Ave.
- Mirror park
- Maze Bank Arena outer surrounding parking lots
- Sisyphus Theater
- Vinewood Bowl
- Mission Row police station
- Premium Deluxe Motorsport
Plus a lot more
Map of all locations found here
Video preview
Enjoy!
_____________________________________
Version 1.3 (Number of lights: 4420)
-added an HPS lighting option.
-added more lights across the map and now rural areas such as Grapeseed.
-changed more lighting configurations based on real cities and some based on my own judgement.
-rebuilt oldest and largest map file because it became corrupt.
Version 1.2 (Number of lights: 3907)
-added another 900 lights.
-fixed floating light.
-fixed a number of imperfectly positioned lights.
-changed multiple lighting configurations.
Version 1.1 (Number of lights: 3086)
-577 lights added.
-All lights are now destructible.
-Broke map files down properly into much smaller blocks with calculated extents.
-Added low LOD install option for those who don't want to edit gameconfig.xml and are willing to sacrifice draw distance.
-Changed some HPS lighting to LED
-Fixed a few floating lights. ...BUT there is one still out there! Help me find it!
Version 1.0 (Number of lights: 2509)
- Xml files converted to YMap add-on, courtesy of mapeditor to ymap converter by sollaholla.
- Added a lot more lighting.
- Added a 'lite' option with roughly 400 less lights than the full version.
Version 0.1 (Number of lights: 1260)
-Scrapped 0.0.3 map file and made a new one with better lighting, in better areas.
-Replaced much of the HPS (High-pressure sodium) lamps in 0.0.2 with LED lights
-Added another 600 or so lights total.
-The docks at the harbor in Vespucci are now lit up, and so boats parked there become illuminated
-Nearby parking lots and walkways around harbor also have more lighting
-Lights added all along the walkways/bridges around the man-made islands in Vespucci.
-Added lights to more gas stations around the city
-Upper level of airport is illuminated, but the lower part is not unfortunately, until next update.
-Check out Franklin's back yard..
____________________________________
Installation:
Please refer to the detailed installation instructions included in the download.
____________________________________
Bugs:
- No distant LOD's. Once there is a tool to automatically create those files, I will update :)
*Some screenshots were taken with LA Roads also installed.
thanks
sollaholla for his amazing ymap converter tool.
dexyfex
Felix Bartling (reditec) for OIV package creator
Neos7 for MapTools
--> Chromanova chillout radio
Poprvé nahráno: 31. srpen 2015
Poslední aktulizace: 05. únor 2019
Last Downloaded: před 3 minutami
247 Komentářů
More mods by VisualParadox:
Featuring vast highway lighting expansions and thousands of meticulously placed detail lights across the map, this mod aims to add a much more immersive and vibrant night-time experience.
Whether you prefer the orange colored HPS lights or a more natural LED look, the choice is yours. Both versions of this mod will offer the same amount of map coverage, it just depends on the type of atmosphere you want!
For more illustration, here is an album i put together to highlight as much as possible.
Added lighting areas include:
- Streets, rural roads and highways
- Buildings, parking lots, skate parks, paths, and alleyways
- Houses. Many more people will now leave their porch or garage light on :)
- Six gas stations
- LS Airport pick-up/drop-off entrances
- Richman golf course
- Richman Hotel
- Marina
- Michael's house
- Franklin's house (and neighbors)
- Hundreds of other houses.
- 'Island' community off Palomino Ave.
- Mirror park
- Maze Bank Arena outer surrounding parking lots
- Sisyphus Theater
- Vinewood Bowl
- Mission Row police station
- Premium Deluxe Motorsport
Plus a lot more
Map of all locations found here
Video preview
Enjoy!
_____________________________________
Version 1.3 (Number of lights: 4420)
-added an HPS lighting option.
-added more lights across the map and now rural areas such as Grapeseed.
-changed more lighting configurations based on real cities and some based on my own judgement.
-rebuilt oldest and largest map file because it became corrupt.
Version 1.2 (Number of lights: 3907)
-added another 900 lights.
-fixed floating light.
-fixed a number of imperfectly positioned lights.
-changed multiple lighting configurations.
Version 1.1 (Number of lights: 3086)
-577 lights added.
-All lights are now destructible.
-Broke map files down properly into much smaller blocks with calculated extents.
-Added low LOD install option for those who don't want to edit gameconfig.xml and are willing to sacrifice draw distance.
-Changed some HPS lighting to LED
-Fixed a few floating lights. ...BUT there is one still out there! Help me find it!
Version 1.0 (Number of lights: 2509)
- Xml files converted to YMap add-on, courtesy of mapeditor to ymap converter by sollaholla.
- Added a lot more lighting.
- Added a 'lite' option with roughly 400 less lights than the full version.
Version 0.1 (Number of lights: 1260)
-Scrapped 0.0.3 map file and made a new one with better lighting, in better areas.
-Replaced much of the HPS (High-pressure sodium) lamps in 0.0.2 with LED lights
-Added another 600 or so lights total.
-The docks at the harbor in Vespucci are now lit up, and so boats parked there become illuminated
-Nearby parking lots and walkways around harbor also have more lighting
-Lights added all along the walkways/bridges around the man-made islands in Vespucci.
-Added lights to more gas stations around the city
-Upper level of airport is illuminated, but the lower part is not unfortunately, until next update.
-Check out Franklin's back yard..
____________________________________
Installation:
Please refer to the detailed installation instructions included in the download.
____________________________________
Bugs:
- No distant LOD's. Once there is a tool to automatically create those files, I will update :)
*Some screenshots were taken with LA Roads also installed.
thanks
sollaholla for his amazing ymap converter tool.
dexyfex
Felix Bartling (reditec) for OIV package creator
Neos7 for MapTools
--> Chromanova chillout radio
Whether you prefer the orange colored HPS lights or a more natural LED look, the choice is yours. Both versions of this mod will offer the same amount of map coverage, it just depends on the type of atmosphere you want!
For more illustration, here is an album i put together to highlight as much as possible.
Added lighting areas include:
- Streets, rural roads and highways
- Buildings, parking lots, skate parks, paths, and alleyways
- Houses. Many more people will now leave their porch or garage light on :)
- Six gas stations
- LS Airport pick-up/drop-off entrances
- Richman golf course
- Richman Hotel
- Marina
- Michael's house
- Franklin's house (and neighbors)
- Hundreds of other houses.
- 'Island' community off Palomino Ave.
- Mirror park
- Maze Bank Arena outer surrounding parking lots
- Sisyphus Theater
- Vinewood Bowl
- Mission Row police station
- Premium Deluxe Motorsport
Plus a lot more
Map of all locations found here
Video preview
Enjoy!
_____________________________________
Version 1.3 (Number of lights: 4420)
-added an HPS lighting option.
-added more lights across the map and now rural areas such as Grapeseed.
-changed more lighting configurations based on real cities and some based on my own judgement.
-rebuilt oldest and largest map file because it became corrupt.
Version 1.2 (Number of lights: 3907)
-added another 900 lights.
-fixed floating light.
-fixed a number of imperfectly positioned lights.
-changed multiple lighting configurations.
Version 1.1 (Number of lights: 3086)
-577 lights added.
-All lights are now destructible.
-Broke map files down properly into much smaller blocks with calculated extents.
-Added low LOD install option for those who don't want to edit gameconfig.xml and are willing to sacrifice draw distance.
-Changed some HPS lighting to LED
-Fixed a few floating lights. ...BUT there is one still out there! Help me find it!
Version 1.0 (Number of lights: 2509)
- Xml files converted to YMap add-on, courtesy of mapeditor to ymap converter by sollaholla.
- Added a lot more lighting.
- Added a 'lite' option with roughly 400 less lights than the full version.
Version 0.1 (Number of lights: 1260)
-Scrapped 0.0.3 map file and made a new one with better lighting, in better areas.
-Replaced much of the HPS (High-pressure sodium) lamps in 0.0.2 with LED lights
-Added another 600 or so lights total.
-The docks at the harbor in Vespucci are now lit up, and so boats parked there become illuminated
-Nearby parking lots and walkways around harbor also have more lighting
-Lights added all along the walkways/bridges around the man-made islands in Vespucci.
-Added lights to more gas stations around the city
-Upper level of airport is illuminated, but the lower part is not unfortunately, until next update.
-Check out Franklin's back yard..
____________________________________
Installation:
Please refer to the detailed installation instructions included in the download.
____________________________________
Bugs:
- No distant LOD's. Once there is a tool to automatically create those files, I will update :)
*Some screenshots were taken with LA Roads also installed.
thanks
sollaholla for his amazing ymap converter tool.
dexyfex
Felix Bartling (reditec) for OIV package creator
Neos7 for MapTools
--> Chromanova chillout radio
Poprvé nahráno: 31. srpen 2015
Poslední aktulizace: 05. únor 2019
Last Downloaded: před 3 minutami
tell me why, when approaching the lanterns, almost tightly and they immediately light up?
Is there a way to make them stay on all the time?
Fantastic mod, but I found a bug where the lights in the distance don’t show up through the windshield of cars in first person. You can see them through the windows but not the windshield. Does anyone know what could be causing this?
When I use Liberty City V , this mod will no longer work. Why
i doesnt work for me for some reason
how do i uninstall the chrismas LED, i didnt meant to install that one, and there is no original file to remove it, someone pls help.
@sixkayy where is the christmas stuff at??
someone please help me how i can uninstall this
guys if it crashes then use a good gameconfig :)
Is this compatible with "NVE", "GTA V Remastered: Enhanced", and "Forests of San Andreas: Revised"?
@usmandxb OpenIV > mods\update\x64\dlcpacks > (delete folder citylight) and OpenIV > mods\update\update.rpf\common\data > scroll down find dlclist.xml > edit > (delete <Item>dlcpacks:\citylights\</Item>) > done:)
@wremch fps droped with QuantV + LSPDFR :((
@Killins try changing distance scale to max in your games graphics setting. it should work
@Flory3 I have everything to the max
@Rhize95 if youre using quantv youre most likely gonna lose like 20-30 fps
@AVSCEN so what is recommended?
@Rhize95 natural vision remastered, natural vision evolved, gta v remake, or visualv
Is it normal that when i drive pass a street light or stand underneath it, all the objects outside the light gets highlighted. Like trees and clouds and sky
Hey, I could make these files FiveM ready. It's not too complicated to set up. Would that be OK to release as a seperate upload or I can send them to you directly as well?
@PrinceAlbert Would you be able to prepare it for fivema as you say, it's easy because there is a terrible lack of something like this on fivema
have a feeling tis doesnt work with NVR