8.759
193
8.759
193
Information:
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the PS3 and X360 versions of the game.
Map:
- Mirror in the bedroom of the GTA Online high end apartment
- Wood walls for the Vinewood police station exterior
- Enhanced beach foam, traffic and wall lights bulbs textures
- Palms trunk and leafs textures (both enhanced and remade from scratch)
- Beach fences texture (remade from scratch)
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white)
- Banana palms leafs and a few palm fan trunks models from the old gen version
- Blue ceiling lights for the story mode medium car garage
- Cigarettes vending machine texture
- Multiple retextured bushes
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch)
- Rextured ivy flowers of the Michael's mansion exterior
Misc:
- Badger, Facade and iFruit 9iX phones models
- Phones wallpapers and icons
- Interaction and wardrobe menu banners
- Blimp contact icon for the phone
- FIB vehicles and peds scenarios at the Satellite Relay Station
- Busted and wasted sounds
- Retriever's second texture variation
Characters:
- White hockey masks textures for Franklin, Michael and Trevor
Weapons:
- Pre-patch jerry can
- Pre-patch bottle
- Nightstick without the LSPD sticker
Vehicles:
- Red dials (plus two "Bravado" badges applied) for the Banshee
- Dark brown interior for the Super Diamond
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT
- Red interior for the Infernus
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger
Requirements:
- OpenIV.asi
Installation:
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml".
- Busted & Wasted Sounds: import "mp_wasted.awc" and "offmission_wasted.awc" in "mods\x64\audio\sfx\SCRIPT.rpf".
- Satellite Relay Station Scenarios: import "countryside.ymt" in "mods\update\update.rpf\x64\levels\gta5\scenario".
Special Thanks:
- dexyfex for CodeWalker.
- The OpenIV Team for OpenIV.
- 3Doomer for GIMS Evo.
- koolk for LibertyV.
- DK22Pac for the WFT/XFT to DFF converter.
- cj2000 for the R* RW IO for 3DS Max.
- Neos7 for the GTA V Map Helper script for 3DS Max.
- talkol for the placement_v4.txt file.
- Dekurwinator for the portals tutorial.
- RaduG for the police station and palms comparisons.
- comet_ for finding the changed cigarattes vending machine picture.
- Skylumz for Sollumz
Changelog:
v5.6:
- Added a manifest for some texture dictionaries
- Updated only the dlc pack
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the PS3 and X360 versions of the game.
Map:
- Mirror in the bedroom of the GTA Online high end apartment
- Wood walls for the Vinewood police station exterior
- Enhanced beach foam, traffic and wall lights bulbs textures
- Palms trunk and leafs textures (both enhanced and remade from scratch)
- Beach fences texture (remade from scratch)
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white)
- Banana palms leafs and a few palm fan trunks models from the old gen version
- Blue ceiling lights for the story mode medium car garage
- Cigarettes vending machine texture
- Multiple retextured bushes
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch)
- Rextured ivy flowers of the Michael's mansion exterior
Misc:
- Badger, Facade and iFruit 9iX phones models
- Phones wallpapers and icons
- Interaction and wardrobe menu banners
- Blimp contact icon for the phone
- FIB vehicles and peds scenarios at the Satellite Relay Station
- Busted and wasted sounds
- Retriever's second texture variation
Characters:
- White hockey masks textures for Franklin, Michael and Trevor
Weapons:
- Pre-patch jerry can
- Pre-patch bottle
- Nightstick without the LSPD sticker
Vehicles:
- Red dials (plus two "Bravado" badges applied) for the Banshee
- Dark brown interior for the Super Diamond
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT
- Red interior for the Infernus
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger
Requirements:
- OpenIV.asi
Installation:
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml".
- Busted & Wasted Sounds: import "mp_wasted.awc" and "offmission_wasted.awc" in "mods\x64\audio\sfx\SCRIPT.rpf".
- Satellite Relay Station Scenarios: import "countryside.ymt" in "mods\update\update.rpf\x64\levels\gta5\scenario".
Special Thanks:
- dexyfex for CodeWalker.
- The OpenIV Team for OpenIV.
- 3Doomer for GIMS Evo.
- koolk for LibertyV.
- DK22Pac for the WFT/XFT to DFF converter.
- cj2000 for the R* RW IO for 3DS Max.
- Neos7 for the GTA V Map Helper script for 3DS Max.
- talkol for the placement_v4.txt file.
- Dekurwinator for the portals tutorial.
- RaduG for the police station and palms comparisons.
- comet_ for finding the changed cigarattes vending machine picture.
- Skylumz for Sollumz
Changelog:
v5.6:
- Added a manifest for some texture dictionaries
- Updated only the dlc pack
Poprvé nahráno: 04. září 2020
Poslední aktulizace: před 9 dny
Last Downloaded: 2 hours ago
126 Komentářů
More mods by Alex106:
Information:
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the PS3 and X360 versions of the game.
Map:
- Mirror in the bedroom of the GTA Online high end apartment
- Wood walls for the Vinewood police station exterior
- Enhanced beach foam, traffic and wall lights bulbs textures
- Palms trunk and leafs textures (both enhanced and remade from scratch)
- Beach fences texture (remade from scratch)
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white)
- Banana palms leafs and a few palm fan trunks models from the old gen version
- Blue ceiling lights for the story mode medium car garage
- Cigarettes vending machine texture
- Multiple retextured bushes
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch)
- Rextured ivy flowers of the Michael's mansion exterior
Misc:
- Badger, Facade and iFruit 9iX phones models
- Phones wallpapers and icons
- Interaction and wardrobe menu banners
- Blimp contact icon for the phone
- FIB vehicles and peds scenarios at the Satellite Relay Station
- Busted and wasted sounds
- Retriever's second texture variation
Characters:
- White hockey masks textures for Franklin, Michael and Trevor
Weapons:
- Pre-patch jerry can
- Pre-patch bottle
- Nightstick without the LSPD sticker
Vehicles:
- Red dials (plus two "Bravado" badges applied) for the Banshee
- Dark brown interior for the Super Diamond
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT
- Red interior for the Infernus
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger
Requirements:
- OpenIV.asi
Installation:
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml".
- Busted & Wasted Sounds: import "mp_wasted.awc" and "offmission_wasted.awc" in "mods\x64\audio\sfx\SCRIPT.rpf".
- Satellite Relay Station Scenarios: import "countryside.ymt" in "mods\update\update.rpf\x64\levels\gta5\scenario".
Special Thanks:
- dexyfex for CodeWalker.
- The OpenIV Team for OpenIV.
- 3Doomer for GIMS Evo.
- koolk for LibertyV.
- DK22Pac for the WFT/XFT to DFF converter.
- cj2000 for the R* RW IO for 3DS Max.
- Neos7 for the GTA V Map Helper script for 3DS Max.
- talkol for the placement_v4.txt file.
- Dekurwinator for the portals tutorial.
- RaduG for the police station and palms comparisons.
- comet_ for finding the changed cigarattes vending machine picture.
- Skylumz for Sollumz
Changelog:
v5.6:
- Added a manifest for some texture dictionaries
- Updated only the dlc pack
This mod restores various content, from map to props, UI, characters, weapons and vehicles models and textures from and based on the PS3 and X360 versions of the game.
Map:
- Mirror in the bedroom of the GTA Online high end apartment
- Wood walls for the Vinewood police station exterior
- Enhanced beach foam, traffic and wall lights bulbs textures
- Palms trunk and leafs textures (both enhanced and remade from scratch)
- Beach fences texture (remade from scratch)
- Dynasty 8 for sale sign (removed the "FOR SALE" and changed the wood texture to white)
- Banana palms leafs and a few palm fan trunks models from the old gen version
- Blue ceiling lights for the story mode medium car garage
- Cigarettes vending machine texture
- Multiple retextured bushes
- Multiple trunk and leafs retextures for various trees (olive, oak, jacada, birch)
- Rextured ivy flowers of the Michael's mansion exterior
Misc:
- Badger, Facade and iFruit 9iX phones models
- Phones wallpapers and icons
- Interaction and wardrobe menu banners
- Blimp contact icon for the phone
- FIB vehicles and peds scenarios at the Satellite Relay Station
- Busted and wasted sounds
- Retriever's second texture variation
Characters:
- White hockey masks textures for Franklin, Michael and Trevor
Weapons:
- Pre-patch jerry can
- Pre-patch bottle
- Nightstick without the LSPD sticker
Vehicles:
- Red dials (plus two "Bravado" badges applied) for the Banshee
- Dark brown interior for the Super Diamond
- Black dials for the Turismo R (plus the car badge applied to one of the dials), Cheetah, Infernus, Comet and Furore GT
- Red interior for the Infernus
- Light blue and orange lightbar texture for the Police Stanier, Buffalo, Cruiser, Transporter, Stockade, Bike, Sheriff SUV, FIB Granger, Buffalo and Park Ranger Granger
Requirements:
- OpenIV.asi
Installation:
- Move the "spgen7assets" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spGen7Assets/</Item>" to the "dlclist.xml".
- Busted & Wasted Sounds: import "mp_wasted.awc" and "offmission_wasted.awc" in "mods\x64\audio\sfx\SCRIPT.rpf".
- Satellite Relay Station Scenarios: import "countryside.ymt" in "mods\update\update.rpf\x64\levels\gta5\scenario".
Special Thanks:
- dexyfex for CodeWalker.
- The OpenIV Team for OpenIV.
- 3Doomer for GIMS Evo.
- koolk for LibertyV.
- DK22Pac for the WFT/XFT to DFF converter.
- cj2000 for the R* RW IO for 3DS Max.
- Neos7 for the GTA V Map Helper script for 3DS Max.
- talkol for the placement_v4.txt file.
- Dekurwinator for the portals tutorial.
- RaduG for the police station and palms comparisons.
- comet_ for finding the changed cigarattes vending machine picture.
- Skylumz for Sollumz
Changelog:
v5.6:
- Added a manifest for some texture dictionaries
- Updated only the dlc pack
Poprvé nahráno: 04. září 2020
Poslední aktulizace: před 9 dny
Last Downloaded: 2 hours ago
@Alex106 This mod makes the game more enjoyable, but I think that won't be completed withou an Old-Gen loadscreen, it's a great because, let's be honest, maybe everyone got tired of the boring next-gen loadscreens and want something different
@GTATrilogyGames @Imad Miganeh I have no plans to work on the loading screens, sorry
In an update could you also restore Trevor's oldgen hair?
@Frank124 I can't, the available tools can't convert bones/skeleton related stuff
@Alex106 compatible with your other mods? like beta map
@Mauluskus Yes
Dynasty 8 for sale sign - is there a way to get back the "for sale"?? Thanks..
@Jack_Gta22 Navigate to "spgen7assets\dlc.rpf\x64\levels\gta5\props\residential\v_garden.rpf" and delete "prop_forsale_dyn_01.yft"
If you want to also restore the green colored wood, delete the two texture dictionaries as well
@Alex106 Is it possible to include the old GTA 5 360 loading screens? It would be a great addition to this mod!
@SnakeVenom33939 I don't plan to work on that, sorry
please, port the old gen vegetation models, not just the textures, with the original models this mod
would be complete
The only thing left, now: The "Old-Gen" Wind Shader. The "Next-Gen" & PC are broken in some way. Out of place and exaggerated, same as always on this kind of ports (the so-called "Next-Gen" / "Remastered" / Etc.).
But i think it will be impossible by the moment... For that, we need the XBOX 360 shaders converted to PC.
hi, how i can install it? because i cant. i dont found the dlclist.xml
@Alex106 Um Alex where is satelite scenario in optionals there only beta map compatibility and that's it, no wasted sound nothing
@Alex106 Correctly saying the Manual Installation folder is gone.
@Hillionliat I forgot to include it in the archive. I'm uploading a new version
@Alex106 Please help me what am i doing wrong i download old gen assets and beta restoration map, putting the content.xml inside the spgen7assets put these lines inside dlclist.xml
<Item>dlcpacks:/spbmr/</Item>
<Item>dlcpacks:/spgen7assets/</Item>
but i get error that my files are corrupted when i load the game
the build is 3179
@Alex106 The 5.2 version doesn't have such a problem, even works on versions such as 2372
@Hillionliat Compared to the version 5.2, in the last two updates I only removed one file and made some changes to other two, nothing that can cause errors.
Install these two mods and it should work fine afterwards:
https://github.com/pnwparksfan/gameconfig
https://www.gta5-mods.com/tools/packfile-limit-adjuster
Any possible way to get back the Old-Gen Loadscreens??